This is my second article on multi-threaded programming. I highly recommend you to read the previous article before proceeding any further.
Concurrent programming, Parallel programming and Asynchronous programming are often spoken about in the same breath. However they aren’t necessarily similar. It is important to know their distinction and how multi-threading can facilitate their implementation.
Continue reading “C ++ – Multi-threaded Programming 2”
‘const’ keyword is a type qualifier that can be associated with an object. It tells the compiler to mark the object as read-only.
Continue reading “Mastering ‘const’ in C++”
How a sub-shell differs from a sub-process/child-process can often be a cause for confusion. Hopefully, this article may help alleviate it.
Continue reading “Shell Scripting – Subshell vs Subprocess”
Templates allow us to write generic classes (called template classes) and generic functions(called template functions) that can work with generic data-types.
Continue reading “C++ – Templates”
Lambdas or Lambda Expressions were introduced into the standard in C++11.
Continue reading “C++ – Lambdas”
I was once asked in an interview about the importance of memory alignment. I had absolutely no clue as to what it meant or why it was important in high performance/low latency programming.
Continue reading “C++ – Memory Alignment”
Writing good multi-threaded code is a skill in itself. There are several concepts one needs to be familiar with before starting out to write a multi-threaded program. I will briefly explain some of these concepts with a focus on C++.
Continue reading “Multi-threaded Programming 1”
If you have ever wondered how a program written in C++ or any other language finally gets executed on the hardware and gives us the intended results,this is the article for you. This article will give you a high level overview of what happens behind the scenes.
Continue reading “LifeCycle of a program – A C++ Perspective”
People discuss shallow copy and deep copy in the context of classes.
Continue reading “C++ – Deep Copy vs Shallow Copy”